leonlu 发表于 2015-12-16 15:52:04

为什么用win32汇编执行远程注入调用游戏里call游戏进程会崩溃

这个游戏里的call用别人代码注入器测试没问题
但是我用win32汇编写了个远程现在在远程线程中调用游戏里call,游戏进程就挂了
网上搜了很多,没有直接的结果。。但是猜测是seh那个大神能告诉小弟我

leonlu 发表于 2015-12-16 21:11:58

关键的连相关帖子都没,,难道没有人用win32汇编写过远程注入调用游戏里的call会崩溃吗:huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy:

leonlu 发表于 2015-12-16 21:15:23

用远程线程修改游戏里的内存数据都是杠杠滴啊,,,为什么以调用游戏里的call就崩溃,,,,,我注意到游戏里的call内部有对fs寄存器的操作代码,,,,为什么代码注入器的远程注入没崩溃呢??都一个意思的汇编代码啊:huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy::huffy:

leonlu 发表于 2015-12-16 21:16:52

我有观察到问题死在游戏call内部的call里面:huffy::huffy::huffy::huffy:

leonlu 发表于 2015-12-16 21:18:59

我就在这等。。。

leonlu 发表于 2015-12-16 21:20:14

回复置顶等:lol::lol::lol::lol::lol::lol::lol::lol::lol:

wg52127 发表于 2024-4-9 16:40:16

我也遇到了差不多的问题,用了两种CALL测试工具都没有问题,但是用易语言注入却出了问题,用CreateRemoteThread注入远程线程后,游戏也响应了开始自动寻路,但是跑了几秒钟后,还没有到达目的地,游戏就闪退了,感觉像是被检测了一样.但是想不通.因为:第一,2种测试工具怎么没都没有问题,完美运行.第二,这个游戏检测力度并不强,用大漠模拟按键,各种操作,还有读内存写内存,完全没有任何问题.所以现在,我也不知道是我的远程注入汇编出问题了,还是被游戏检测了.
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